#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

class HelloWorld : public cocos2d::Layer
{
public:
	enum 
	{
		gate_1 = 1,
		gate_10 = 10,
		tag_menu = 100,
		tag_label,
		try_max_times = 200,
	};

    static cocos2d::Scene* createScene();

    virtual bool init();

    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);

	void CreateGate(cocos2d::Object * pSender);

	void ChooseGate(cocos2d::Object * pSender);

    // implement the "static create()" method manually
    CREATE_FUNC(HelloWorld);

    void ConnectToServer(float df);

	void DisableMenu();

	void ActiviMenu();
private:
	int trytimes;
};

#endif // __HELLOWORLD_SCENE_H__
